The unique aquatic nature of swimming makes it very difficult to use social or technical strategies to mitigate the tediousness of monotonous exercises. We developed MobyDick, a smartphone-based multi-player exergame designed to be used while swimming, in which a team of swimmers collaborate to hunt down a virtual monster.
In the development of the game and supporting platform, we have undergone thorough underwater network performance analysis for three representative wireless communication technologies (i.e., LTE, 3G, WiFi), as well as a smart swimming stroke activity recognition system to enable real-time game inputs for swimming context.
Our study revealed its basic fun factors as well as unique aspects of multi-player swimming games.
- Related Publications
- Woohyeok Choi, Jeungmin Oh, Taiwoo Park, Seongjun Kang, Miri Moon, Uichin Lee, Inseok Hwang, Darren Edge, and Junehwa Song. 2016. Designing Interactive Multiswimmer Exergames. ACM Transactions on Sensor Networks 12, 3: 1–40. (SCI-E Indexed)
- Woohyeok Choi, Jeungmin Oh, Taiwoo Park, Seongjun Kang, Miri Moon, Uichin Lee, Inseok Hwang, Junehwa Song. MobyDick: an interactive multi-swimmer exergame, in Proceedings of ACM SenSys 2014, Memphis, TN, November, 2014.
- (Poster) Haechan Lee, Miri Moon, Taiwoo Park, Inseok Hwang, Uichin Lee, Junehwa Song. Dungeons & swimmers: designing an interactive exergame for swimming, in Proceedings of ACM UbiComp 2013 Adjunct Publication, 2013.