Understanding history of game industry and social/cultural/educational impact of games.
Fall 2015, Spring 2016
This course provides an overview of digital games from an interdisciplinary perspective, including as an economic powerhouse, a cultural artifact, an educational tool, and a persuasive tool. This course introduces students to the history of video games and discusses the social, psychological, and economic impact of video games. (This course is NOT a game design course or a comparative video game criticism course).
This class runs with rich multimedia readings and extensive individual and team discussions in class and online, as well as essays for self-reflections and two exams. Besides, throughout the semester, students form teams and work toward final team presentation with their own choice of game-related topics.